/* ========================================
   ANIMATIONS - All @keyframes & animation classes
   Covers: Entry/Exit, Hits, Faints, Catching,
   Status FX, Move FX, Stat Changes, Rage
   ======================================== */

/* --- SPRITE ENTRY / EXIT --- */
@keyframes spawn {
    0% {
        transform: scale(0);
        filter: brightness(0) invert(1);
        opacity: 0;
    }

    70% {
        transform: scale(1);
        filter: brightness(0) invert(1);
        opacity: 1;
    }

    100% {
        transform: scale(1);
        filter: brightness(1) invert(0);
        opacity: 1;
    }
}

.anim-enter {
    animation: spawn 0.6s ease-out forwards;
}

@keyframes withdraw {
    0% {
        transform: scale(1);
        filter: brightness(1) invert(0);
        opacity: 1;
    }

    30% {
        transform: scale(1);
        filter: brightness(0) invert(1);
        opacity: 1;
    }

    100% {
        transform: scale(0);
        filter: brightness(0) invert(1);
        opacity: 0;
    }
}

.anim-return {
    animation: withdraw 0.4s ease-in forwards;
}

/* --- FAINTING --- */
@keyframes faint {
    0% {
        transform: translateY(0);
        opacity: 1;
    }

    100% {
        transform: translateY(40px);
        opacity: 0;
    }
}

.anim-faint {
    animation: faint 0.6s ease-out forwards;
}

/* --- HIT REACTIONS --- */
@keyframes shake {
    0% {
        transform: translate(0, 0);
    }

    25% {
        transform: translate(-6px, 0);
    }

    75% {
        transform: translate(6px, 0);
    }

    100% {
        transform: translate(0, 0);
    }
}

@keyframes flicker {
    0% {
        opacity: 1;
    }

    25% {
        opacity: 0;
    }

    50% {
        opacity: 1;
    }

    75% {
        opacity: 0;
    }

    100% {
        opacity: 1;
    }
}

.anim-hit {
    animation: shake 0.4s, flicker 0.4s;
}

/* Flipped (Substitute/Doll) variant */
@keyframes shakeFlipped {
    0% {
        transform: scaleX(-1) translate(0, 0);
    }

    25% {
        transform: scaleX(-1) translate(6px, 0);
    }

    75% {
        transform: scaleX(-1) translate(-6px, 0);
    }

    100% {
        transform: scaleX(-1) translate(0, 0);
    }
}

.anim-hit-flipped {
    animation: shakeFlipped 0.4s, flicker 0.4s;
}

/* --- SUBSTITUTE BREAK --- */
@keyframes subBreak {
    0% {
        opacity: 1;
        transform: scale(1);
    }

    50% {
        opacity: 0.5;
        transform: scale(1.2);
        filter: grayscale(1);
    }

    100% {
        opacity: 0;
        transform: scale(0);
    }
}

.anim-break {
    animation: subBreak 0.5s ease-out forwards;
}

/* --- DEFLECT (Ball bounce-off) --- */
@keyframes deflectAnim {
    0% {
        transform: translateX(0);
    }

    20% {
        transform: translateX(15px);
    }

    40% {
        transform: translateX(-10px);
    }

    60% {
        transform: translateX(5px);
    }

    100% {
        transform: translateX(0);
    }
}

.anim-deflect {
    animation: deflectAnim 0.3s ease-out;
}

/* --- CATCHING --- */
@keyframes captureThrow {
    0% {
        transform: translate(0, 0) rotate(0deg);
    }

    25% {
        transform: translate(60px, -140px) rotate(180deg);
    }

    50% {
        transform: translate(140px, -180px) rotate(360deg);
    }

    75% {
        transform: translate(180px, -140px) rotate(540deg);
    }

    100% {
        transform: translate(215px, -100px) rotate(720deg);
    }
}

@keyframes captureShake {

    0%,
    100% {
        transform: translate(215px, -100px) rotate(0deg);
    }

    25% {
        transform: translate(215px, -100px) rotate(-15deg);
    }

    75% {
        transform: translate(215px, -100px) rotate(15deg);
    }
}

/* --- SPARKLE (Shiny reveal) --- */
@keyframes sparkle {
    0% {
        transform: scale(0) rotate(0deg);
        opacity: 1;
    }

    50% {
        transform: scale(1) rotate(180deg);
        opacity: 1;
    }

    100% {
        transform: scale(0) rotate(360deg);
        opacity: 0;
    }
}

/* --- STATUS ANIMATIONS (Sprite-Only Flash) --- */
@keyframes spriteFlashRed {

    0%,
    100% {
        filter: none;
    }

    50% {
        filter: sepia(1) saturate(8) hue-rotate(-50deg) brightness(0.8);
    }
}

@keyframes spriteFlashYellow {

    0%,
    100% {
        filter: none;
    }

    50% {
        filter: sepia(1) saturate(10) hue-rotate(20deg) brightness(1.2);
    }
}

@keyframes spriteFlashPurple {

    0%,
    100% {
        filter: none;
    }

    50% {
        filter: sepia(1) saturate(5) hue-rotate(220deg) brightness(0.7);
    }
}

@keyframes spriteFlashCyan {

    0%,
    100% {
        filter: none;
    }

    50% {
        filter: sepia(1) saturate(5) hue-rotate(130deg) brightness(1.2);
    }
}

.status-anim-brn {
    animation: spriteFlashRed 0.6s steps(4);
}

.status-anim-par {
    animation: spriteFlashYellow 0.6s steps(4);
}

.status-anim-psn {
    animation: spriteFlashPurple 0.6s steps(4);
}

.status-anim-frz,
.status-anim-slp {
    animation: spriteFlashCyan 0.6s steps(4);
}

/* --- STAT CHANGE ANIMATIONS --- */
@keyframes statUpAnim {
    0% {
        transform: scale(1);
        filter: brightness(1);
    }

    50% {
        transform: scale(1.1, 1.1) translateY(-5px);
        filter: sepia(1) saturate(3) hue-rotate(-50deg);
    }

    100% {
        transform: scale(1);
        filter: brightness(1);
    }
}

@keyframes statDownAnim {
    0% {
        transform: scale(1);
        filter: brightness(1);
    }

    50% {
        transform: scale(0.9, 0.9) translateY(5px);
        filter: sepia(1) saturate(3) hue-rotate(180deg);
    }

    100% {
        transform: scale(1);
        filter: brightness(1);
    }
}

.anim-stat-up {
    animation: statUpAnim 0.8s steps(8);
}

.anim-stat-down {
    animation: statDownAnim 0.8s steps(8);
}

/* --- HUD FLASH (Level Up) --- */
@keyframes flashHudBlue {
    0% {
        background-color: white;
        box-shadow: 0 0 0 #40a8c0;
    }

    50% {
        background-color: #e0f8ff;
        box-shadow: 0 0 15px #40a8c0;
        border-color: #40a8c0;
    }

    100% {
        background-color: white;
        box-shadow: 0 0 0 #40a8c0;
    }
}

.hud-flash-blue {
    animation: flashHudBlue 0.6s ease-in-out;
}

/* --- BOSS INTRO --- */
@keyframes bossIntroSequence {
    0% {
        filter: brightness(10);
        transform: translate(0, 0);
    }

    10% {
        filter: brightness(1);
        transform: translate(-8px, 8px);
    }

    20% {
        transform: translate(8px, -8px);
    }

    30% {
        transform: translate(-8px, -8px);
    }

    40% {
        transform: translate(8px, 8px);
    }

    50% {
        transform: translate(-8px, 0);
    }

    60% {
        transform: translate(8px, 0);
    }

    100% {
        filter: brightness(1);
        transform: translate(0, 0);
    }
}

.boss-intro {
    animation: bossIntroSequence 1.0s ease-out forwards;
}

/* --- RAGE / VIOLENT SHAKE --- */
@keyframes violentShake {
    0% {
        transform: translate(0, 0);
    }

    25% {
        transform: translate(-10px, 5px);
    }

    50% {
        transform: translate(10px, -5px);
    }

    75% {
        transform: translate(-10px, -5px);
    }

    100% {
        transform: translate(0, 0);
    }
}

.anim-violent {
    animation: violentShake 0.5s ease-in-out;
}

/* --- FADE IN (Resume transition) --- */
@keyframes fadeInScene {
    from {
        opacity: 0;
    }

    to {
        opacity: 1;
    }
}

.anim-fade-in {
    animation: fadeInScene 0.8s ease-out forwards;
}

/* --- MOVE TYPE FX (Scene-level effects) --- */
@keyframes flashRed {
    0% {
        box-shadow: inset 0 0 0 red;
    }

    50% {
        box-shadow: inset 0 0 150px red;
    }

    100% {
        box-shadow: inset 0 0 0 red;
    }
}

@keyframes flashBlue {
    0% {
        box-shadow: inset 0 0 0 cyan;
    }

    50% {
        box-shadow: inset 0 0 150px cyan;
    }

    100% {
        box-shadow: inset 0 0 0 cyan;
    }
}

@keyframes flashGreen {
    0% {
        box-shadow: inset 0 0 0 lime;
    }

    50% {
        box-shadow: inset 0 0 150px lime;
    }

    100% {
        box-shadow: inset 0 0 0 lime;
    }
}

@keyframes flashWhite {
    0% {
        filter: brightness(1);
    }

    20% {
        filter: brightness(10);
    }

    40% {
        filter: brightness(10);
    }

    60% {
        filter: brightness(10);
    }

    100% {
        filter: brightness(1);
    }
}

@keyframes flashPurple {
    0% {
        box-shadow: inset 0 0 0 #a040a0;
    }

    50% {
        box-shadow: inset 0 0 150px #a040a0;
    }

    100% {
        box-shadow: inset 0 0 0 #a040a0;
    }
}

@keyframes wobble {
    0% {
        filter: hue-rotate(0deg);
        transform: skew(0) rotate(0);
    }

    25% {
        transform: skew(10deg) rotate(5deg);
    }

    75% {
        transform: skew(-10deg) rotate(-5deg);
    }

    100% {
        filter: hue-rotate(0deg);
        transform: skew(0) rotate(0);
    }
}

@keyframes impact {
    0% {
        transform: translate(0, 0);
    }

    20% {
        transform: translate(-10px, 10px) rotate(5deg);
    }

    100% {
        transform: translate(0, 0);
    }
}

@keyframes brownQuake {
    0% {
        transform: translateY(0);
    }

    25% {
        transform: translateY(-10px);
    }

    75% {
        transform: translateY(10px);
    }

    100% {
        transform: translateY(0);
    }
}

/* Move type → FX class mapping */
.fx-fire {
    animation: flashRed 0.5s steps(5);
}

.fx-water,
.fx-ice {
    animation: flashBlue 0.5s steps(5);
}

.fx-grass,
.fx-bug {
    animation: flashGreen 0.5s steps(5);
}

.fx-electric,
.fx-steel {
    animation: flashWhite 0.4s steps(4);
}

.fx-psychic,
.fx-dragon,
.fx-ghost {
    animation: wobble 0.6s steps(6);
}

.fx-ground,
.fx-rock {
    animation: brownQuake 0.4s steps(8);
}

.fx-normal,
.fx-fighting,
.fx-flying {
    animation: impact 0.3s steps(8);
}

.fx-poison,
.fx-dark {
    animation: flashPurple 0.5s steps(5);
}

.fx-invert {
    filter: invert(1);
}

/* --- JUMP (Party icon bounce) --- */
@keyframes jump {

    0%,
    100% {
        transform: translateY(0);
    }

    50% {
        transform: translateY(-4px);
    }
}

/* --- SEPARATED HIT ANIMATIONS (To avoid double-flicker) --- */
.anim-shake-only {
    animation: shake 0.4s ease-out;
}

.anim-shake-only-flipped {
    animation: shakeFlipped 0.4s ease-out;
}

/* Sprite hit flicker is now handled dynamically by Battle._flashSprite using ANIM_HUD settings */

/* --- CONFUSION EFFECTS --- */
@keyframes circle {
    from {
        transform: rotate(0deg) translateX(15px) rotate(0deg);
    }

    to {
        transform: rotate(360deg) translateX(15px) rotate(-360deg);
    }
}

.anim-circle {
    animation: circle 1.5s linear infinite;
    position: absolute;
}

/* --- EVOLUTION --- */
@keyframes evo-glow {
    0% {
        filter: brightness(1) drop-shadow(0 0 0px white);
    }

    50% {
        filter: brightness(10) drop-shadow(0 0 20px white);
    }

    100% {
        filter: brightness(1) drop-shadow(0 0 0px white);
    }
}

@keyframes evo-flash {
    0% {
        background-color: transparent;
    }

    50% {
        background-color: white;
    }

    100% {
        background-color: transparent;
    }
}

.anim-evo-glow {
    animation: evo-glow 1.5s ease-in-out infinite;
}

.anim-evo-flash {
    animation: evo-flash 0.5s ease-out;
}

/* --- LUCKY POKEMON --- */
@keyframes flashGold {
    0% {
        filter: brightness(1) sepia(1) saturate(5) hue-rotate(10deg);
        transform: scale(1);
    }

    50% {
        filter: brightness(2) sepia(1) saturate(5) hue-rotate(10deg);
        transform: scale(1.2);
    }

    100% {
        filter: none;
        transform: scale(1);
    }
}

.anim-flash-gold {
    animation: flashGold 0.8s ease-out;
}

/* --- BALL DROP --- */
@keyframes ballDrop {
    0% {
        transform: translate(-160px, -120px) rotate(0deg) scale(0.5);
        opacity: 0;
    }

    30% {
        opacity: 1;
        transform: translate(-80px, -60px) rotate(180deg) scale(1.1);
    }

    60% {
        transform: translate(0, 0) rotate(360deg) scale(1);
    }

    80% {
        transform: translate(0, -20px) rotate(540deg) scale(1.05);
    }

    100% {
        transform: translate(0, 0) rotate(720deg) scale(1);
    }
}

.anim-ball-drop {
    animation: ballDrop 0.7s cubic-bezier(0.25, 0.46, 0.45, 0.94) forwards;
}